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Guide · 4 min read

Is this a prompt, or is it a skill?

The line isn't length or polish. It's whether the thing carries its own judgement about when to apply.

Quick answer

A prompt is an instruction you supply at the moment you need it. A skill is a package that knows when it applies, carries the references and scripts to do the job, and can be invoked without you restating the context. The practical test is whether it survives being handed to someone who was not in the conversation: if it needs your expla…

You have a prompt that works. It took a few attempts to get right, it produces good output, and you have started keeping it in a note so you can paste it again.

The question is whether that is worth turning into something more formal, and the answer is not about length or polish.

The distinction

A prompt is an instruction supplied at the moment of use. You are present. You know why you are asking, what the situation is, and what a good answer looks like. The prompt carries the request; you carry everything else.

A skill carries the everything else. It knows the conditions under which it applies. It brings its own reference material. It states the failure modes. It can be invoked by someone who was not in the conversation where it was written — including a version of you six weeks from now, which is functionally a different person.

The test that settles it

Hand it to a colleague with no explanation. If they need to ask when to use it, it is a prompt with formatting. If they can tell from the thing itself whether their situation is the one it was written for, it is a skill.

Almost everyone gets this wrong in the same direction: they expand the instructions and leave out the triggers. The result is a longer prompt that is no more portable, because the missing piece was never the instructions.

What actually needs writing down

Four things, roughly in order of how often they are omitted:

Why the triggers are the hard part

Because they were never explicit. You knew when to use the prompt — you were in the situation. Recovering that knowledge means asking what was true about the moment you reached for it, and that is a different question from what the prompt does.

The useful prompt: think of the last three times you used it, and write down what those three situations had in common. That commonality is the trigger, and it is usually more specific than expected.

When not to bother

Most prompts should stay prompts. Packaging costs an hour and pays back only on repetition or handoff. If you have used it twice and expect to use it twice more, keep pasting it.

The signals worth acting on are: you have explained it to someone more than once, you rewrote it from scratch because you could not find the old one, or it encodes something you learned the hard way and would rather not learn again.

Frequently asked questions

Isn't a good prompt enough?
For a task you do once, yes. The argument for packaging appears at repetition and at handoff — when you need the same result next month, or when someone else needs it and you are not there to explain the context.
What actually goes in a skill besides the instructions?
The triggering conditions, which are usually the missing piece; reference material the model should consult rather than recall; scripts for the deterministic parts; and the failure modes, which is where most of the hard-won value lives.
How long should one be?
As short as it can be while still carrying its triggers and its failure modes. Length is not the goal — a two-page skill that says when to apply and what goes wrong beats ten pages of prose that assume you are already in the situation.

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